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2014-08-24

Petri Games: Synthesis of Distributed Systems with Causal Memory

Summary

We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each other; when they synchronize at a joint transition, each player gets informed of the causal history of the other player. We show that for Petri games with a single environment player and an arbitrary bounded number of system players, deciding the existence of a safety strategy for the system players is EXPTIME-complete.

Conference Paper

GandALF

Date published

2014-08-24

Date last modified

2026-06-08