We provide a novel framework for the synthesis of a controller for a robot with a surveillance objective, that is, the robot is required to maintain knowledge of the location of a moving, possibly adversarial target. We formulate this problem as a one-sided partial-information game in which the winning condition for the agent is specified as a temporal logic formula. The specification formalizes the surveillance requirement given by the user by quantifying and reasoning over the agent's beliefs about a target's location. We also incorporate additional non-surveillance tasks. In order to synthesize a surveillance strategy that meets the specification, we transform the partial-information game into a perfect-information one, using abstraction to mitigate the exponential blow-up typically incurred by such transformations. This transformation enables the use of off-the-shelf tools for reactive synthesis. We evaluate the proposed method on two case-studies, demonstrating its applicability to diverse surveillance requirements.
CDC
2018-12-17
2026-06-08